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Pablo Moctezuma

Hello

I'm Pablo, a level designer based in Vancouver with hands-on experience building gameplay environments using tools like Unity and Unreal.

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I'm focused on continually developing my craft to deliver unforgettable experiences through my work.​

  • LinkedIn

My Story

My path into game development wasn’t straightforward. I moved countries multiple times to pursue my dream, overcoming challenges along the way to make it happen.

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From working several jobs to afford the move, to completing an intense technical program at Vancouver Film School, to navigating the Canadian immigration system, my journey has taught me that most problems can be solved through iteration, curiosity, and persistence. That mindset carries directly into how I approach design. 

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Today I work on designing levels that are clear to read, rewarding to explore, and satisfying to master.

Games that sparked my interest in Game Design

  • Batman Arkham Trilogy

  • Cyberpunk 2077

  • Portal 2

  • Uncharted 4

  • Sekiro: Shadows Die Twice

  •  The Last of Us

  • Hades 

  • Journey

  • God of War (2018)

  • Telltale's The Walking Dead

  • The Witcher 3

  • Dead Space

  • Doom Eternal

  • Neon White 

  • Celeste

  • Gears of War

  • Halo 3 ODST

  • Return of the Obra Dinn

  • Dark Souls Trilogy​

  • Resident Evil 7

Contact

I'm always looking for new and exciting opportunities. Let's connect.

236-993-9775

© 2023 by Pablo Moctezuma. All Rights Reserved.

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