About
Hi, ​I'm Pablo Moctezuma, a level designer, and recent game design graduate from Vancouver Film School. ​ I know I'm a driven and hard-working individual with tangible experiences to back it up.​ I'm always eager to develop my craft and give each project my best effort. ​
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My passion for video games began in my childhood when I spent countless hours glued to my consoles.
I struggled a lot growing up, but overcoming challenges in video games helped me through the difficult times. This inspired me to pursue a career in game development where I can create experiences that help others in similar situations.
What I can do.
I’m ready and eager to grow and develop my skills while supporting the team.
01
Collaborate With Other Game Devs
I thoroughly enjoy working in team environments and am eager to contribute by learning from others and supporting our shared goals. I believe that fostering an atmosphere of trust and respect is key to successful collaboration. I just hope you like dad jokes.
02
Leverage Game Mechanics
I’m committed to growing and developing my skills in designing levels that make the most of the existing game mechanics. I can create levels using different tools like Unreal and Unity and I can manage different genres, including speed-runners, fps, horror, action, and more.
03
Receive Feedback Like a Champ
I believe that in every creative pursuit, one must remain open and receptive to the iterative processes. I make a conscious effort to set aside my ego, and take feedback with genuine enthusiasm. I'm constantly pursuing to improve my work, and feedback is paramount to that pursuit.